By introducing a specified definition of the equilibrium values of two-person two-choice games, a non-zero-sum multistage arbitration game is formulated and solved. At each random offer $X_i, i=1, 2, \cdots, n$, comes up, two players must decide either to accept it terminating the game, or to reject it expecting that a larger random value may come up in the near future. Arbitration comes in when they choose different choices. Each player aims to maximize the expected reward he can get. It is shown that if $X_i$ is unifomly distributed in $[0, 1]$, then even when arbitration stands 100 percent in favor of the accepting side, the advantage for the players is only one percent. It is also shown that players are more advantageous when arbitration favors the rejecting side than when it favors the accepting side.